Smart Ones

This is an old revision of this page, as edited Apr 13th, 2011, 07:25 AM by wooly (contribs). It may differ significantly from the current revision.
  • Name: "The Smart Ones"
  • First Appeared: Chapter 3 on the Rooftop of Burt's Shop.


Characteristics:
  • Clever
  • Can make traps
  • Known to evade danger
  • have some way to communicate
  • increased strength
  • increased speed
  • increased stamina
  • some ability to retain language comprehension and usage (Ink in the Tower)
  • the ability to recognize the relevance of technology (the tracker trap)
  • the ability to use self-restraint (live prisoners being taken)
  • possesses some degree of delayed gratification (the arena prisoners, saved "for weeks" between events)
  • communications at some detailed level (giving of orders)
  • able to plan and execute coordinated attacks (Ink observing above the vehicle ambush and on the rooftop during the War)
  • capable of enforcing discipline in the creature lower orders (he bellows, they obey)
  • retained ability to manipulate technology to some degree(the keypad and possibly driving the blocking vehicle at the convoy ambush site)
  • works at self-preservation and not simply blindly attacking (Ink feigning death until Burt announced he was out of ammo)


Other Appearances:
  • The one that ducked behind the desk:"Get him he jumped behind the front desk!/ its hiding!?"- Michael / Angel - Chapter 2 part 2?


Notable Examples in the Story:

Theories:
  • On why these are more intelligent than the other zombies: "The smarter you are in life, the smarter you are in death' - Burt


Bookmarks

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