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Thread: Burt's Bag

  1. #1
    Grognaurd's Avatar
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    Gamertag: slilckJoshua Steam ID: Grognaurd

    Burt's Bag

    With the silenced pistol missing, I hope Burt had the sense to go through his bag to inventory what is or is not there. If this does, shame on Burt. I speculate that he has his M16. Shirly. And possibly another pistol holstered. His main radio.

    We can speculate
    Ammo
    Blaster caps.
    Most likely C4. We have seen this, but it may have gone back to the tower.
    Claymores. We have seen one used. Burt probably had more than one. He may have a couple.
    Grenades. I think I heard Saul mention them when they opened the safe room for the first time
    His test Walkie Talkie.

    Angel and kalini have at least one Walkie Talkie, possibly one each. So, I expect a couple of IEDs.

    But, this is not enough to defend against >100:1 with multiple breach points. Getting to the central tower and up a couple of floors may help. But there is probably two stairways. Not to mention what horrors lurk in the unscouted levels of the tower.

  2. #2
    StickUpKid's Avatar
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    Are You saying that we will see many dead main characters

  3. #3
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    Gamertag: Creem Filling Steam ID: Creem_Filling
    I think what he is saying is that we're going to have an awesome chapter where our main characters show off their bad-assery and pwn all those zombies. But I'm not going to eliminate someone dying as an option.

  4. #4
    StickUpKid's Avatar
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    Oh come some thing sad and story propelling has to happen

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    7oddisdead's Avatar
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    Gamertag: t0dd i5 d3ad PSN ID: --- Steam ID: --- Wii Code: ---
    I believe Arthur is merely speculating on just how prepared our friends at the hospital are...bare in mind, they have hundreds possibly a thousand of "them" to fend off...so just how well equipped are they?

    Not very

  6. #6
    Creem_Filling's Avatar
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    Gamertag: Creem Filling Steam ID: Creem_Filling
    And I don't doubt that. But we can't lose all those characters. Too many important characters are there.

  7. #7
    7oddisdead's Avatar
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    Gamertag: t0dd i5 d3ad PSN ID: --- Steam ID: --- Wii Code: ---
    Somehow....i bet we lose none of them. Maybe a c4 bomb on a rope? Hell I dunno...be interesting to see what burt pulls from that " bag o tricks"

  8. #8
    Grognaurd's Avatar
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    Gamertag: slilckJoshua Steam ID: Grognaurd
    They are pretty screwed.

    They will have to go holywood to get out.

    Pegs in the copter
    Down the elevator shaft
    Zombies go passive.
    Zombie army gets attacked by another zombie army
    Last edited by Grognaurd; Jun 22nd, 2011 at 09:33 AM.

  9. #9
    7oddisdead's Avatar
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    Gamertag: t0dd i5 d3ad PSN ID: --- Steam ID: --- Wii Code: ---
    That last option is the best....lets see THAT one happen

  10. #10
    Grognaurd's Avatar
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    Gamertag: slilckJoshua Steam ID: Grognaurd
    I do not think it is too far off. There are multiple smart ones. They may not have the same agenda. And colonies fight often. In fact, it goes so far as the invading army stealing the eggs of the other hive. When the eggs hatch, the ants become loyal to the colony in which they are hatched not where they were laid

    I do not think the ones at the arena are the same as those at the hospital. With all the comings and goings from the tower in the last 48 hours, I think a migration of zombies from the arena to the hospital would be noticed.

    No matter if it is the animal world or humanity, conflict arises when resources become limiting. After three months that is what appears to be happening. Toss in an Us vs. Them and we are sitting on a powder keg playing with matches.


 
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