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[*]Name: "The Smart Ones"
[*]First Appeared: Chapter 3 on the Rooftop of Burt's Shop.
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[*]Characteristics:
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Characteristics:
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[*]Clever
[*]Can make traps
[*]Known to evade danger
[*]have some way to communicate
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[*]increased strength
[*]increased speed
[*]increased stamina
[*]some ability to retain language comprehension and usage (Ink in the Tower)
[*]the ability to recognize the relevance of technology (the tracker trap)
[*]the ability to use self-restraint (live prisoners being taken)
[*]possesses some degree of delayed gratification (the arena prisoners, saved "for weeks" between events)
[*]communications at some detailed level (giving of orders)
[*]able to plan and execute coordinated attacks (Ink observing above the vehicle ambush and on the rooftop during the War)
[*]capable of enforcing discipline in the creature lower orders (he bellows, they obey)
[*]retained ability to manipulate technology to some degree(the keypad and possibly driving the blocking vehicle at the convoy ambush site)
[*]works at self-preservation and not simply blindly attacking (Ink feigning death until Burt announced he was out of ammo)
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Other Appearances:
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[*]The one that ducked behind the desk:"Get him he jumped behind the front desk!/ its hiding!?"- Michael / Angel - Chapter 2 part 2?
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Notable Examples in the Story:
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[*][wiki]The One With Markings[/wiki] aka Ink
[*][wiki]Tommy[/wiki] (arguable, after he turned he did feign death just after he was shot)
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Theories:
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[*] On why these are more intelligent than the other zombies: "The smarter you are in life, the smarter you are in death' - [wiki]Burt[/wiki]
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[category]zombies[/category]
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