Smart Ones

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  1.  
    [list]
    [*]Name: "The Smart Ones"
    [*]First Appeared: Chapter 3 on the Rooftop of Burt's Shop.
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    [*]Characteristics:
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    [/list]

    Characteristics:
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    [list]
    [*]Clever
    [*]Can make traps
    [*]Known to evade danger
    [*]have some way to communicate
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    [/LIST]
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    [*]increased strength
    [*]increased speed
    [*]increased stamina
    [*]some ability to retain language comprehension and usage (Ink in the Tower)
    [*]the ability to recognize the relevance of technology (the tracker trap)
    [*]the ability to use self-restraint (live prisoners being taken)
    [*]possesses some degree of delayed gratification (the arena prisoners, saved "for weeks" between events)
    [*]communications at some detailed level (giving of orders)
    [*]able to plan and execute coordinated attacks (Ink observing above the vehicle ambush and on the rooftop during the War)
    [*]capable of enforcing discipline in the creature lower orders (he bellows, they obey)
    [*]retained ability to manipulate technology to some degree(the keypad and possibly driving the blocking vehicle at the convoy ambush site)
    [*]works at self-preservation and not simply blindly attacking (Ink feigning death until Burt announced he was out of ammo)
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    [/LIST]
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    Other Appearances:
    [list]
    [*]The one that ducked behind the desk:"Get him he jumped behind the front desk!/ its hiding!?"- Michael / Angel - Chapter 2 part 2?
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    [/LIST]

    Notable Examples in the Story:
    [LIST]
    [*][wiki]The One With Markings[/wiki] aka Ink
    [*][wiki]Tommy[/wiki] (arguable, after he turned he did feign death just after he was shot)
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    [/LIST]
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    Theories:
    [list]
    [*] On why these are more intelligent than the other zombies: "The smarter you are in life, the smarter you are in death' - [wiki]Burt[/wiki]
    [/list]
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    [category]zombies[/category]


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