The signs were pointing to the evac site which the colony was eventually built around. Why they didn't take the signs down, who knows. Maybe there are just bigger fish to fry in the whole zombie apocalypse thing.
The signs were pointing to the evac site which the colony was eventually built around. Why they didn't take the signs down, who knows. Maybe there are just bigger fish to fry in the whole zombie apocalypse thing.
I think gatekeeper is going to have a part in the story to come. Maybe a little jealousy cause Michael took his job he could of had. Marcus told Michael gatekeeper was the next decision in the offered job. Maybe he will have no problem letting Michael and the girls leave so he can have the position.
Maybe he'll find a way to get Micheal killed (or try) just like he did to Sean?
Obviously this is speculation.
I don't think were gonna see them leave the colony this chapter. I think Marcus is going to hold Michael to the answer he gave when he shoveled Bixby. And he'll use Pegs as incentive.
I also think Marcus didn't have Sean killed. I'm w/ the gatekeeper trying to get promoted thing. Cause Marcus didn't seem to want gatekeeper in the possition. His demeanor changed when he said he needed a replacement. Sounded like real frustration w/ the whole situation. If he'd a done it, he'da had a play for the replacement (that he liked).
Eh?
By the sounds of it, Marcus couldn't have Sean killed...at least not out in the open. Sean seems to have been well liked by everyone, or at least respected. If Marcus had openly caused Sean's death it would turn Sean into a martyr and would be exactly what the huddled masses need to rally against their oppressors. So if he did have Sean killed it would have to be in a subtle way like having his safe house compromised so it looks like the zombies got him, not sabotage. Or if you want to say the Gatekeeper made a power grab, he barred Sean's team entrance at the Gate and allowed them to die. Because honestly, who monitors the Gatekeeper as he performs his job? To our knowledge now: Nobody.
We only saw one path into the Colony. The roads up until M/P/K took a bathroom break were accessible. To get to that safehouse, they had to run into an alley which generally aren't accessible to cars anyway. The Colony may make themselves inaccessible to cars, but didn't do anything to prevent people from skirting around their territory. Think of it like the Eastern Bloc that The U.S.S.R. set up. You can travel freely around the outside of the bloc, but getting inside it is far more difficult. And unless the Colony is along the coastline, there should be multiple ways to their compound from all directions. We've only seen one way in.
And a reason they might not have taken the signs down is simple. Marcus only allows small scavenging teams out and not very far. They might not be allowed to go out far enough to take the signs down. Remember that Michael asked Kelly if she wanted to take a break from driving (implying that they had been doing so for a long time) but she was too excited by the signs. That would be quite the hike on foot, especially since the point we met Victor and Fernando is 2 miles from the Colony.
~Ra1th: Nik doesn't sleep, he waits.~
~TCM Revolver: ra1th needs to be on the look out for cars that appear to be moved recently, and nikvoodoo on the rooftops
Voodoo Lounge Here!! Twitter: Follow Me, Follow WA Follow WND
That seems like a very big flaw to just overlook. Im with Adogg on this one, i think there is a point tO those signs being there other than we lacked the resources to take it down. Marcus seems ruthless i dont think he'd mind sacrificing a few men so those signs could come down. There is the whole dont wabder too far thing but i think there has to be exceptions to it.
Which brings me to another question i had. Why cant individuals leave? Where would they go?
Remember Marcus said the only people who are let out are the Scavenger teams.. and not very far. The signs would not have been a priority for anyone, plus they were set up PRIOR to the Colony being built. When you're concentrating on staying alive, how important will a number of signs miles and miles out be? Who knows, they could have been spray painted anyway.
Most people there seemed to have forgotten about them anyway.
- I don't think Marcus would have killed Saun, then turn around an look for a replacement. He may seem like a super ass, but he's not showing any overt violent tendencies. Just a hard on for order.
- If Marcus NEEDED a replacement, then the Gatekeeper would have gone right in by defaut. He didn't, even though he seems to be drinking the koolaide.
- Another thing is why even need a replacement? Marcus could have set himself up as the sole ruler/leader. He didn't do that.
Why?
- The other thing is that Saun had a team with him. According to Pete, his team bought it during the Wave that got Fernando. It happened quick as hell.
Taking spray paint off a wall is no simple task. If it was sprayed on there, I wouldn't want to spend any of my resources to take it off. And there probably aren't exceptions to that rule of don't wander too far. If you wander too far, that means you have a further head start on anyone coming to recapture you should you try to escape the oppressive environment of the colony.
~Ra1th: Nik doesn't sleep, he waits.~
~TCM Revolver: ra1th needs to be on the look out for cars that appear to be moved recently, and nikvoodoo on the rooftops
Voodoo Lounge Here!! Twitter: Follow Me, Follow WA Follow WND
... and guarded since it was the only road into the colony.
If they really wanted to 'hide' then how hard is it to send a guy out with a can of spray paint. If it was a priority then it would have been done by such an industrious group. You forget they were already there when they moved a car to block the road. So when they established a roadblock, they saw the sign, and said to themselves it made sense to leave it there. Why? My only conclusion is that Marcus has an unending desire for more servants.
Also, and a point I did not see made already, is that all of the traps along the one path we have seen were marked with instructions on how to get around them. Do you think the traps on the other paths have these instructions? I speculate that they do not.
Seems like the best question asked so far. What is so bad that someone has to guard you from running INTO a zombie filled city? That is very scary when you think about it. You would think the threat of banishment (and thus certain grisly death) would be enough of a deterrent from 'misbehaving'.
Broken nose =/= broken neck. It equals worse .... banishment.
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