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  1. #131
    Condor's Avatar
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    Quote Originally Posted by Cabbage Patch View Post
    It's nice that Datu is on hand to fix the Pelican. But what's the point if we don't have Pegs to fly it? Does anybody else suspect she's going to put in an appearance at Fort Irwin next episode?

    Lots of ways she could do it. In my favorite scenario Pegs and Kelly arrive at the Rendezvous Point only to find that the convoy has already left. But they also find all the helicopters that were abandoned due to low fuel. They fly one to a nearby airport, refuel and fly it back to Fort Irwin. Once at Irwin the old gang load into the repaired Pelican, along with KODI. And who knows, maybe they'll all end up back in LA.
    I like that. Of course, they'll fly back to LA against Kimmet's orders to grab Saul and the gang.

    Quote Originally Posted by nikvoodoo View Post
    I'm shocked no one has suggested tardust as the potential fixer of the phone. He's good with the radios after all.And he is much closer to the two necessary pieces than glenn.
    No way.
    I don't remember a specific mention of leaving the broken satphone with Glen, but it would just be insane to risk taking such a valuable item on a risky mission where it could be lost or further damaged. Plus, by leaving the broken phone with Glen, he could be tinkering with it to figure out exactly which parts need replacing or maybe even getting it to work with parts he could scavenge or even without replacement parts.

    Quote Originally Posted by wh33t View Post
    As for the Marvin the Martian ray gun (LOL!), it looks like a home made suppressor to me. Check em out on Youtube, there is plenty of ways to quiet a small caliber hand gun with home made materials. Also the fact that Rick's hand gun suppressor looked legit lead me to believe they stumbled upon some weapons somewhere. It looked like Sophia's mom had an AK-48 or something as well lol.
    The one Rick had was definitely homemade using a Maglight, which is bad because I currently have a broken Maglight and that gave me bad ideas. lol Carl's might be homemade too, not sure.

    Quote Originally Posted by Hoff4D View Post
    Sorry, I understand being vague, just wanted to make sure it was a total confusion...besides, I don't think saying "Zombies were getting shot a lot" in a zombie apocalypse show is exactly....spoiling. It's more....expected
    On the that show, IT IS A SPOILER. lol

    Quote Originally Posted by wh33t View Post
    Ah, well yea. That's a bit far fetched. You're bound to miss a few head shots from any distance and the show clearly didn't portray them missing all that many but we can't expect The Walking Dead to be as good as We're Alive, they don't have Burt to train them all.
    If Burt were on that show, I can imagine this scene: Burt: "You're all a bunch of pussies!" <Burt shoots Rick & the gang> End of show.

  2. #132
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    Quote Originally Posted by Cabbage Patch View Post
    I, for one, am looking forward to seeing real armored forces deal with the zombies. Sure the Inklings/ADOLs/Little Ones/Zoldiers are tough. But when you get right down to the heart of the matter they are merely infantry. And armor eats infantry in open terrain.

    I predict it will go like this. M-1s and Bradleys engage at 1½ miles and zombies die. Some veer left, get caught in concertina wire, hit by mortar fire and die. Some veer right and enter minefields, where they die. Most run forward, where they spend the next ten minutes in the open suffering death from ahead and death from above. When the pitiful few survivors finally reach the line of their tormentors, and get within the 4 feet or so where they can actually do harm back, they break their dainty nails trying to open armored beasts that casually grind them to paste under their tracks. Zombie casualties, 100%, armored force casualties zero.
    Good Point...But as KC once said, It only takes one. One gets past the defense, Irwin will likely fall.
    Last edited by Zombiephyllic; Oct 15th, 2012 at 09:41 PM.

  3. #133
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    Hi there,

    About the sat and Glenn:
    In #31-2 Glenn, Saul and Victor speak about thechances to repair the device, and Glenn describes where to find spare parts (his shack in The Colony). What are the odds that Saul and Victor took the broken device with them in order to compare the items? And how does this compare with the odds that Glenn might keep the broken device for now?

    About route 40: Ok, I understand now. Makes perfectly sense. Thank you for clarification.

    It is pretty awesome: Not a single day passed since #34-3 was released, in we already share thoughts about it via 14 pages on this forum. YeeehawwwwwwW!

    About tanks vs. Little Ones: Might become messy. And am looking forward to it.

    So far my prediction would be like this:
    * Situation at Fort Irwin and Boulder is pretty clear. Refugees/ survivors from Boulder are few, and they are scattered around in smaller and bigger groups. Also Little Ones are huge in numbers and on the run. I guess it is as safe to assume that Pegs and Kelly are D-E-D as well as being alive and around in one of the surviving groups having fallen back (they had to retreat from the North of Boulder ...).
    I guess Fort Irwin might be hit, but the guys are prepared and have to defend a much smaller territory; but the place does not serve well as a hide-out for survivors. Therefore, as soon as the situation has calmed down the Irwinknights need to find a way to make things safer for the refugees.
    Here the call from LA comes in handy. Whoever it is ... Even if it is Scratch, now Michael remembers the Colony and the size of the place (what was it? A square mile or something?) with everything you need for basic survival ... The follow-up mission would be to check the place and maybe cleanse the place of any danger ...
    * Situation at The Colony is kind of hazy: Small kind of revolution and turmoil. Saul, Victor and CJ break in, get into crossfire; within The Colony each one fires at each one (exaggeration). So what will happen there? A lot of Bloodshed ... I think, everything is possible considering the characters being around. But I guess that season 4 will be more about humans vs. zombies again (hospital, Inglewood), therefore I look forward to seeing The Mallers getting their asses handed and kicked out of the party ...

    All the best!
    Liam

    P.S.: in a bit of a hurry, thus tl;dr for spell-checking ...
    Zombie Story:
    - raises the acceptance of killing humans in huge numbers,
    - reveals everything bad and and even worse about human behaviour and psychology,
    - is fun.

  4. #134
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    Quote Originally Posted by Cabbage Patch View Post
    I, for one, am looking forward to seeing real armored forces deal with the zombies. Sure the Inklings/ADOLs/Little Ones/Zoldiers are tough. But when you get right down to the heart of the matter they are merely infantry. And armor eats infantry in open terrain.

    I predict it will go like this. M-1s and Bradleys engage at 1½ miles and zombies die. Some veer left, get caught in concertina wire, hit by mortar fire and die. Some veer right and enter minefields, where they die. Most run forward, where they spend the next ten minutes in the open suffering death from ahead and death from above. When the pitiful few survivors finally reach the line of their tormentors, and get within the 4 feet or so where they can actually do harm back, they break their dainty nails trying to open armored beasts that casually grind them to paste under their tracks. Zombie casualties, 100%, armored force casualties zero.
    Like a Post Apocalyptic Alamo!
    What I find really scary about the whole Zombie Apocalypse conceptual life style isn't the Zombies themselves, but rather the fact that we are now a species so disgusted with normality and society that some of us would actually prefer it" - Some Zombie Nerd

  5. #135
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    Quote Originally Posted by nikvoodoo View Post
    Everyone keeps saying the phone is with Glenn. While logical, anyone have a time stamp that says that for certain?
    its never stated where the sat-phone went...the main mention of it is 31-2 starting at the five minute mark. while yes, it seems the most logical for the phone to stay with glenn (since the plan is to make the call from either dunbar, or a secure location nearby) that does not mean thats what happened...saul was a bit girl-nutty at the time.

    and you know i hate giving nik any type of credit...but we really DONT know where the phone is for sure...
    KAW

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  6. #136
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    First off, is anyone besides me glad to hear shooting in California and for once it only being zombies as opposed to people shooting people? Also, I find flaws in several predictions.

    1: Nuking Irwin anytime soon. That won't happen probably until we hear at least hints of the fates of Pegs and Kelly. After that though, I say it's possible. After all, the Irwin nuke was mentioned, therefore it must be used eventually.

    2: Ink snarling into the radio. Come on, we all know that if we hear any zed on it it's obviously going to be "I'm Paul". We know this because if The Beatles have taught us anything it's that Paul is dead and kicking.

  7. #137
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    Quote Originally Posted by nikvoodoo View Post
    Everyone keeps saying the phone is with Glenn. While logical, anyone have a time stamp that says that for certain?
    That's why I like you voodoo.

  8. #138
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    Quote Originally Posted by ImPaul View Post
    Finally, KC should have ended 24-3 with Ink snarling and breathing heavy on the other end of the SAT phone.
    Micheal listens in...
    "I don’t know who you are. I don’t know what you want. If you are looking for ransom, I can tell you I don’t have money. But what I do have are a very particular set of skills; skills I have acquired over a very long career. Skills that make me a nightmare for people like you. If you let my 'Pegs' go now, that’ll be the end of it. I will not look for you, I will not pursue you. But if you don’t, I will look for you, I will find you, and I will kill you.â€


  9. #139
    nikvoodoo's Avatar
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    Quote Originally Posted by Pillars View Post
    That's why I like you voodoo.
    I'm also concerned with the timing. If we are now 2 days ahead of the Colony we have to:

    1) Finish and resolve the conflict
    2) Punish those involved (I'm assuming the Mallers win and will punish those who took up arms against them)
    3) Discover Saul (...that one would be kinda quick...Scratch does have that killer memory...no pun intended)
    4) Find out why they are there (BIG STICKING POINT). Why would Saul admit why he showed up beyond saving Lizzy? That's kinda reason enough. Killing her or threatening to kill her wouldn't necessarily result in "Ok I was really here for some phone guts."
    5) Go back to LA to find Glenn and Pete. Without CJ, Saul, and Victor's help: Impossible. They aren't in Dunbar. They are in a safe house. If the Mallers couldn't find a big fuck all apartment building full of people, what are the odds they find Glenn and Pete unassisted.
    6) Get Glenn back to fix the phone
    7) Dial 10-10-220 and place a collect call to Michael and laugh when he has to accept the charges.

    All within 48 hours. Potentially 36.

    Or.

    They have the phone. Tardust fixes it. They call Michael.

    Both can happen, but I see that the path of least resistance is option 2.
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  10. #140
    LiamKerrington's Avatar
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    Quote Originally Posted by nikvoodoo View Post
    I'm also concerned with the timing. If we are now 2 days ahead of the Colony we have to:

    1) Finish and resolve the conflict
    2) Punish those involved (I'm assuming the Mallers win and will punish those who took up arms against them)
    3) Discover Saul (...that one would be kinda quick...Scratch does have that killer memory...no pun intended)
    4) Find out why they are there (BIG STICKING POINT). Why would Saul admit why he showed up beyond saving Lizzy? That's kinda reason enough. Killing her or threatening to kill her wouldn't necessarily result in "Ok I was really here for some phone guts."
    5) Go back to LA to find Glenn and Pete. Without CJ, Saul, and Victor's help: Impossible. They aren't in Dunbar. They are in a safe house. If the Mallers couldn't find a big fuck all apartment building full of people, what are the odds they find Glenn and Pete unassisted.
    6) Get Glenn back to fix the phone
    7) Dial 10-10-220 and place a collect call to Michael and laugh when he has to accept the charges.

    All within 48 hours. Potentially 36.

    Or.

    They have the phone. Tardust fixes it. They call Michael.

    Both can happen, but I see that the path of least resistance is option 2.
    Well ... Pass 1 sounds much, but is it really that much? I guess, for as long as the turmoil is taking place in The Colony, there is a long story to be told which might take less then an hour - actually. Try to imagine this one:

    Saul, Victor and CJ are caught at the gate, but by whatever means they manage to get through it; Saul and Lizzy have radios and would be able to coordinate the teaming up; afterwards they would have a chance to even get Burt out; and instead of busting through the entrance again they chose to get in, they then could try to get out there. Inbetween this mess they collect the stuff from the shack they need. This would happen during the same night; and on the following day they'd be able to join up with Glenn and Pete, and Glenn would repair the device ...
    Also: We don't know for sure what all the guns CJ brought with her might do to the moral of gatekeeper and dudes; thus The Mallers might have to deal with a lot more trouble. In that case it even is not unlikely that The Mallers get their asses handed to them, and The Colony is back in the hands of Gatekeeper together with Victor, Saul, CJ and guys ... And then they would have no trouble calling Glenn and pete back to The Colony OR bringing all he needs to him during the next day.

    At least I think these two scenarios seem as likely and as far-fetched as any other prediction. And none of these challenge the 36-48 hours these characters have to pass in order to catch up with the Irwinknights ...

    For me it would seem odd that Saul, Victor and/ or CJ would have the broken Sat-phone with them, while they attack The Colony; there is no sense in it - except maybe that they might find the right parts in the shack; but that for it would only require to bring along the casing of the sat-phone ...

    All the best!
    Liam
    Zombie Story:
    - raises the acceptance of killing humans in huge numbers,
    - reveals everything bad and and even worse about human behaviour and psychology,
    - is fun.


 
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