Serious question for you (By which, I mean not facetious.)
How are you doing?
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Serious question for you (By which, I mean not facetious.)
How are you doing?
What did you have for dinner?
Stressed, but doing ok. If I could use a boat analogy:
I like where everything's going and the ship is on course with no major storm ahead. First mate Grayson takes the helm from time to time, and everything's good there. I spend a lot of time in the engine room, maybe more than I should. All crew on board seems to not be trying to jump ship. I'm trying to focus on the current course without spending too much time what happens when we arrive at port. Once we get closer to coming to a stop I will spend more time on that. The concerns about fuel are managed, I just have to wait for the delivery.
What happens when I hit dry land... who knows. Probably jump on shore and collapse on the sand, and just let the sun bake me, with the ocean waves hitting my feet. I've been out to sea for so long, I can't wait to have some time on shore.
And he takes 7odd and a small horde of loyal WA fans with him! Who follow willingly until they realize they don't like the direction this new ship (i.e., story) is heading! They cannot make the adjustment from zombie action flick to romantic comedy! Mutiny ensues! All hell breaks loose! Captain Kc's body is assaulted, gagged and bound, then cut into pieces for chum! Vicious sharks fill the blood-tinged waters! A break in the hull spouts gouts of crimson death!! The ship veers, rudderless, in aimless circles, founders....sinks....
....uh, sorry. What were we talking about?
Shotgun surly boson part!
Without listening, do you remember what happened in Chapter 11 at 11 minutes and 11 seconds?
Given the similarity to the 11th hour of the 11th day of the 11th month the guns fell silent and World War One ended.
We now know it as Veterans Day. So, was it just a coincidence or did you plan to have Burt shoot Ink as an homage to veterans?
Well, the forum knows me and this is certainly not the first time I "saw" something that was not there. Lol
Hi kc I was wondering about the last episode. I'm going to pay for it but where will I be able to download it I looked through the forums etc i can't find that info. Sorry I know it's not a question about the story.
He hasn't given us a place where we can purchase it yet, just what time it becomes available. Most likely he'll post about it on the forums/facebook/twitter a few hours/days before hand.
And you don't need to be sorry, this thread is to ask him anything you like, haha.
It'll be on our shop once it's available. It's the same store for the merchandise, this is just a digital download. It's not up there yet because you can't have a blank merchandise page in our system without having the file there, and it's not done yet.
KC,
So there are normally 3 parts average 20 minutes for a total chapter of about hour and little bit more. Now Chapter 48 is not only the season finale and series finale so will we see a extra long episode to tie up everything since we don't want to rush everything. So can we expect about a hour and half to 2 hour finale? Or is that expecting too much?
So Kc, are you planning on doing other audio drama projects after We're Alive? It seems to be an area you do well in.
Hi, Kc! Just wondering...now that the series has come to an end...is there or will there possibly be a complete series box set of the CD's coming?
Dear Kc,
Now that we've reached the end--it being your birthday and all--I'd like to know something of unbelievable importance. Something so incredibly, earth-shatteringly, staggeringly enormous in magnitude, that to hear the answer will shake the very foundations of all that we believe to be fact.
Your favourite meal, is it breakfast, lunch, or dinner? Also, what does your ideal meal consist of?
Sincerely,
Angelica Huston
Satan
Osiris
Osiris
I rather enjoy dinners since they're the biggest and usually involve some sort of meat. Tomorrow for my bday I'm getting a meal at Bandera's and get my favorite meal. There will be grilled artichoke first, then a filet cooked perfectly, with grilled vegis alongside, and a Banana Cream Pie with homemade caramel and chocolate.
I'm already looking forward to it.
KC..........
Going back thru listening for the nth time....
How was the decision made as to when the intro music was used and wasn't???
I know there are parts in season 1 that have it, and then other areas (The whole purgatory area, etc) that don't....... Is it just a feeling as to when to use it?? Leave it off to jump straight into the action?? Thanks!!!
*** Also, I have enjoyed the episodes where the beginning minute or two is the last minute or two of the previous episode...... it is almost like a "Last time on We're Alive....." I personally like that format...... For future projects and whatnot... :nik:
It all depended on the scenes in the story... Sometimes they warranted a cold open, sometimes not. It all depended on what was going on. Cold opens can sometimes help or hurt, depending on the content. Jumping right into Peg's dream felt right because it left the audience unbalanced as to what was going on.
Themes changing from time to time also keeps it fresh, since there are so many episodes throughout the series.
I have not read all 48 pages so I apologies if it has been asked already, will there be another xbox/halo/generic game night with the staff?
I participated in the very first one (Halo Reach?) and I believe you guys had another or a few, but I never was able to get on again. Are there regular game nights with devs or will there be another soon?
Hi Kc,
Should've asked some of these last night but I forgot and am not sure what 'general interest' these answers might have. As I'm currently slogging through my fan audio drama thing, these are more technical questions that have arisen in my mind:
The Script
So in preparation for each recording session, did you email the cast a copy of that chapter ahead of time so they could acquaint themselves with their lines? Or just hand out the script and ran it cold once they got to the studio?
Panning
Since everything is recorded on separate tracks, to what extent do you use panning to simulate space distribution in the audio field? (e.g., two characters talking face to face, one panned left, the other right, etc.)
Organizing Tracks
Ok, so when you're working with 50+ tracks of voices, background, foley, music, etc... how to you keep all that organized in Pro Tools? Color coding? You keep all the vocal tracks in one area, the music in another, etc? A specific system for labeling tracks (so you're not looking at a bit of audio and wondering what the hell this is...)
Foley
Boy, I can really relate to when you said it's often faster and easier just to record your own Foley than try to find something from a sound library. For example, just now I needed the sound of a character tossing a cloth to another character. Simple, right? Quick little 1 second bit of audio, but I needed it to simulate some movement in the scene. So I spent about 10 minutes rooting around in various libraries: tearing cloth, ripping cloth, flapping curtains, unfurling flag, rustling skirts, blah, blah, shit, shit, shit.... Ugh! I finally gave up and just grabbed a dishcloth and headed out to my car with my Zoom H2. Had the sound in about 2 minutes.
So my question is this: in recording We're Alive, did you try to front-load all the sounds you thought you would need ahead of time, shifting them in the right spot in post-production, or did you tackle each sound individually as it came up in the script? I imagine some of them, like the zip-line, you'd have to record ahead of time, but what about something like a chair creak or clinking glasses? Just did that on the spot?
Also, how much of the time did you have to add audio that you didn't realize you would need when you first wrote the script? (e.g., if you found that a scene was lacking in movement or tension).
Of course! The actors would receive it typically the week before we record. They need to acquaint themselves with the scene and such.
I used to do it for the first few episodes, but then quickly reversed that decision once the production was underway. A lot of other productions thinks that it helps by making spacial environments, I find it to be distracting. In real life the difference between left and right panning perception can't properly be represented in an audio production without LOADS of time and effort. It's better to just make everything centered and move on. There are a few effects we do for left and right, but it's rare and we make the ones we do count.
Color coding and names are the key. The tacks I set up are typically not just a placeholder for the sound files, but also they're bussed to other tracks with then have reverb effects applied. That way there's more control for what amount of reverb the voices have while keeping the sound fx slightly different. Sometimes it's the same, but the sound fx also get one more level of compression so they don't go too loud to distort. There are also bypass tracks that just go strait to the main out. Atmospheres have separate tracks as well as reverb unusually doesn't apply to them and they bypass the other busses as well. There's a method to the madness. We used to try and put footsteps on one set of tracks, and effects in the others, but that didn't last long. I try to keep the track count down to a minimum, so we just make them mono or stereo fx tracks as labels. More flexibility that way.
In the beginning, yes, I did try to frontload the footsteps and misc track environments we would need. But, as our quality improved it because clear that each and every scene would need to be tackled separately. Footsteps needed to be foleyed for each person, rather than using stock stuff just because it was one of the few ways to really illustrate a scene. It sets the pace, location, and feel for what's going on. For complex sounds like the zip-line, that required something very different and actually had some planning on that. We went to a zip-line and did the real thing.
The general rule of thumb is, "does a character touch it?" Yes? Then foley it.
For any scenes that felt lacking- that's how every scene starts. The sound design is how you illustrate the scene to support the dialogue and characters. There's a few scenes that could stand without much work, but others, like any and all action sequences, that require extensive work. Episodes can be anywhere from 30-60 hours of combined editing... so you can see why.
So for the new series are you going to be dealing with back stories of characters that perished over the previous seasons?
What character was the hardest for you to kill off?
It could be old or new characters- the first one is mostly new, but there is a chance others could have small cameo's for characters in the past.
And I would say the Soldiers. Yes, I lumped them together, but they were very fun to write.