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		<title><![CDATA[Forum for We're Alive - Blogs - Kc]]></title>
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			<title><![CDATA[Forum for We're Alive - Blogs - Kc]]></title>
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			<title>Why we do what we do...</title>
			<link>https://www.forum.werealive.com/entry.php?274-Why-we-do-what-we-do</link>
			<pubDate>Mon, 30 Jan 2012 23:54:24 GMT</pubDate>
			<description><![CDATA[http://www.zombiepodcast.com/wp.jpg 
 
 Someone tweeted to me today: 
*"myself & 5 friends would have already bought season 3 by now. instead we'll...]]></description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore"><div style="text-align: center;"><img src="http://www.zombiepodcast.com/wp.jpg" style="border:1px solid black" /><br />
</div> <div style="text-align: center;">Someone tweeted to me today:<br />
<b>"myself &amp; 5 friends would have already bought season 3 by now. instead we'll suffer through the season 15min at a time. Question: Do you think we'll buy it at the end of this year?"</b><br />
My response: <b><i><font color="#ffa500">"Nope. And that's fine if you don't. You can't buy a TV season before it airs, that's just how it works."</font><br />
</i></b><br />
So why is that? Why would we take this route? Simple. <b>Growth. </b><br />
<br />
There are plenty of business models out there that publish works that you have to pay first to listen to or read. Many of those models, especially independent ventures, fail. Doesn't matter if it's good, it fails because no one knows about it. That is, unless you have the financial backing to push mega-advertising for content. <br />
<br />
If we created this show as a pay only, <font color="#ffa500">it would not have as many fans as it does today.</font> I can state that as a fact. People come here because it's free. Friends, family, whoever you want to tell can listen in and it won't cost them a dime. Could that early revenue been used for advertising? Yes. Enough to outweigh the impact from word of mouth? No, at least I don't think so. In a small business sense: monetize too soon, and growth will suffer. <br />
<br />
But, guess what? <b>It's working.</b> We have seen exponential growth since our start.<font color="#ffa500"> It started out small and has grown steadily since.</font> New advertisers are seeing opportunities for exposure in the 1/2 million a month and growing downloads.<br />
<br />
Ok, so that's why it's free, but why is it broken up into pieces like this? Two main reasons. <b>1: Production.</b><font color="#ffa500">Producing a 15-25 minute episode a week is feasible</font> with a forty hour a week job on top of it. At least it's feasible for me, and I work like a horse (hence the WP logo). It still requires a lot of time and money to finish an episode, but it's much more feasible if it's more spread out. <br />
<br />
Chapter 24 was incredibly hard to produce because it was so long, instead of focusing intently on smaller segments. <font color="#ffa500">Spreading them out a little also allows me as a writer to continue to write as the seasons progress.</font> And when I say write, I mean the dialogue and the events as they are heard not the overarching outlines of the story. It's much more dynamic that way, and again not overwhelming. I can't imagine having to write all the chapters at once during the off-season. I'd get burnt out FAST and the writing would get rushed. As it is, I wish I had more time to spend on the writing, but the wheels keep on turning.<br />
<br />
<b>2nd reason: </b>The interaction and the serial. After this LONG conversation via twitter with this gentleman, he brought up Lost. He thinks that Lost would have had the same number of viewers if they released it all in one chunk. I entirely disagree with that. <font color="#ffa500">The space in-between allows you to think about what happened, to talk about it and experience it with other people.</font> That interaction is GOLD for people to get involved with the series. People who have been here week after week in the series get to really think and use their imagination about where the story might go.<br />
<br />
That being said, there are some down sides. <font color="#ffa500">Mainly, those who listen to everything on demand, catch up, and then whine at us because there's NO MORE even though we stick to a very rigid BUT DOABLE production schedule. </font>We haven't missed a scheduled day yet, and I don't plan to. The only time we were ever off was because of server issues, and that was because of too many listeners downloading at once. We've since upgraded the servers, but you get the point. The other down side is that all the theories and ideas of old fans get lost in the shuffle because they already caught up to a point that the theory was about. <br />
<br />
<b>So</b> that's a little of what we do and why. Doing this since 2009 has given me much thicker skin to give the proverbial finger to someone who complains, but at the same time I want to use this blog as a way of letting YOU(the loyal and faithful listener who <b>doesn't </b>give us bad reviews because we're not fulfilling yourfree-content-greedy nature) know <font color="#ffa500">exactly how I feel on the topic</font> and my perspective.<br />
</div><div style="clear:both; margin-top:12px;">
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			<dc:creator>Kc</dc:creator>
			<guid isPermaLink="true">https://www.forum.werealive.com/entry.php?274-Why-we-do-what-we-do</guid>
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			<title><![CDATA[Kc's Corner - Portal 2]]></title>
			<link>https://www.forum.werealive.com/entry.php?147-Kc-s-Corner-Portal-2</link>
			<pubDate>Mon, 20 Jun 2011 17:42:31 GMT</pubDate>
			<description><![CDATA[*SO, here is my blog. *I'll put stuff here now and again. Chapter 23 part 1 just about killed me. It was rough. SO, I missed the playdate, and...]]></description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore"><b>SO, here is my blog. </b>I'll put stuff here now and again. Chapter 23 part 1 just about killed me. It was rough. SO, I missed the playdate, and tonight I'm making up for it. I get off work at 5:00 PST, so I wanted to play Portal 2 and get me some multiplayer trophies. You in? There's only room for 1.<div style="clear:both; margin-top:12px;">
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			<dc:creator>Kc</dc:creator>
			<guid isPermaLink="true">https://www.forum.werealive.com/entry.php?147-Kc-s-Corner-Portal-2</guid>
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			<title>So tired...</title>
			<link>https://www.forum.werealive.com/entry.php?33-So-tired</link>
			<pubDate>Mon, 28 Feb 2011 16:57:26 GMT</pubDate>
			<description><![CDATA[http://www.youtube.com/watch?v=dzBeP_9vcYE 
 
I need a weekend for my weekend. For those of you wondering, this is another episode that's about 25...]]></description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">
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<br />
<br />
I need a weekend for my weekend. For those of you wondering, this is another episode that's about 25 minutes. This is not going to be a regular thing, only for Chapter 19. Why? I'll address that AFTER the chapter is over. So you can ask then.<br />
<br />
We'll be back on our 'normal' lengths soon enough. That might be a disappointment to some but it also takes away from time spent elsewhere. If you want longer, then this needs to become our day job. Possible, but not happening yet... unless you know someone?<br />
<br />
It's a catch 22 to find a sweat spot where we can survive and the show can be profitable without effecting it's rate of growth due to early monetization. I know everyone has suggestions and we're trying various ones here and there without detracting time from our overall production. That's where it gets tricky. I have a tendency to focus on creative more than marketing. So spread the word if you can, I know everyone already does, but it never hurts to ask.<br />
<br />
Anyway, episodes UP! and I hope you all enjoy.<div style="clear:both; margin-top:12px;">
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			<dc:creator>Kc</dc:creator>
			<guid isPermaLink="true">https://www.forum.werealive.com/entry.php?33-So-tired</guid>
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			<title>The Weekend of Hell... or: How I Learned to Stop Worrying and Love the Zombies</title>
			<link>https://www.forum.werealive.com/entry.php?12-The-Weekend-of-Hell-or-How-I-Learned-to-Stop-Worrying-and-Love-the-Zombies</link>
			<pubDate>Mon, 07 Feb 2011 18:37:29 GMT</pubDate>
			<description>-----Listen to Episode 18-3 BEFORE reading this---- 
 
  
Attachment 80 (https://www.forum.werealive.com/attachment.php?attachmentid=80) 
 
*Ok,...</description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore"><div style="text-align: center;">-----Listen to Episode 18-3 BEFORE reading this----<br />
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</div><b>Ok, Monday Morning.</b> The new episode is up. iTunes disabled the ability to ping the podcast using a URL, so I have to wait now for it's location to be pinged by the spiders over at iTunes. No Problem. Oh, look a new review. Let's read.<br />
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			"Pick up the pace!" 3 Stars - Jellyfish<br />
"I fell in love with this podcast during season 1, the story the acting were all top notch. Season 2's story line however has slowed to a crawl! Where is the fast paced, heart pumping story that hooked me initially? The story has been bogged down and is need of a serious shot in the arm. To the writers if the show, please go back and listen to how amazing season 1 was. Bring back the excitement and thrills. Leave the slow plodding melodrama behind and get back to what made this podcast the best on iTunes."
			
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</div>..."Sigh". For those of you who know me personally, although many don't, I tend to wear my emotions on my sleeve, so of course I'm going to read every review. This was by no stretch a bad review, but after the weekend of hell, it's not the greatest. So what happened? Let's get into it.<br />
<br />
<b>I work 8-5 Monday to Friday.</b> It's a nice job, but has its own fair share of stress involving 3d animation workflows, development, hardware troubleshooting etc... It's a mighty complicated technical job. This week I was privileged enough for the University to put me into two  Pro Tools training courses on Friday and Saturday. Normally, I would be hesitant of anything that disrupts my weekend, since Friday, Sat, and a chunk of Sunday I devote to editing sound sessions of We're Alive. I was aware of this training session weeks in advance and knew what was coming. I made arrangements with our Stage 1 Sound Designer that the episode needed to be done earlier than usual because of the schedule; giving me extra time to work on the episode in advance.<br />
<br />
<br />
<br />
<a href="https://www.forum.werealive.com/attachment.php?attachmentid=81&amp;d=1297103801" id="attachment81" rel="Lightbox_12" ><img src="https://www.forum.werealive.com/attachment.php?attachmentid=81&amp;d=1297103801" border="0" alt="Click image for larger version.&nbsp;

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ID:	81" class="align_right size_medium" /></a><b>And thus the problems started.</b> In Chapter 18 part 2, I had plenty of time to work on that episode. In the original script THAT'S when the climax for Angel and Kalani was supposed to be. Due to a mixup with the Stage 1 Sound Designer and the person who worked on the voice cut of that Chapter, it ended up coming in part 3 instead of part 1. Some things can be re-arranged, and it works fine, but if you notice at the 2nd portion of Chapter 18 Part 3, Pegs starts the scene with saying, "She doesn't care about"... referring to Tanya. Normally I would never start a scene with a preposition about a person we aren't exactly sure who it was. It's still clear, but in the audio drama work, confusion is a giant hurdle to get over. Part of this mistake was on me as well as I spent more time focusing on writing Chapters 19 and 20 instead of the voice cut on Chapter 18. The real hurdle was the part that was the MOST complicated, fell into the time slot where I had the least amount of time. <br />
<br />
<b>How does an episode get produced</b> and who is this Stage 1 Sound Designer? Well, the Stage 1 Sound designer takes the episode from the voice cut and creates their own version of the episode. They take what's on the page and create a soundscape. I'm Stage 2. They send me the sound design and I focus on polishing,  adjustments, music, credits, etc... Since we have 3 sound designers, having me be the 2nd stage allows the show to have a consistent feel and sound. If the characters are in a place that has a wood floor, or carpets, or the doors have a certain sound, I know what is where and change it if need be. Sometimes my changes are major, sometimes very minor. It all depends on the episode. In the schedule, the 1st Stage sound designers edit the episode and deliver it on Friday, where I work about 4 hours Friday night, about 8 to 10 hours Saturday, and maybe 3 or 4 on Sunday. That's a typical week.<br />
<br />
This weekend, which I'm getting to the reason it was hell, I had training for Pro Tools (our editing software) on Friday and Saturday. This course is supposed to be taught over 6 days, but we were an accelerated class. We did it in 2 days. It was scheduled from 9 AM till 5 PM, but really went till 7 pm. I did not know this ahead of time. I didn't freak out as much until Friday after the class when I started editing after getting home. I'm not going to say that stage 1 was bad, but it was missing pieces of what I felt made the episode what it should be. Granted, it does not have music, but I couldn't tell what was going on. In audio drama, that can be a bad bad thing. Here's a peak behind the curtain. Here is stage one of Chapter 18 part 3. BEFORE you listen to this, be sure to listen to the final product. I wouldn't want to spoil the episode.<br />
<br />
<div style="text-align: center;"><a href="http://zombiepodcast.com/externalimages/chapter18orig.mp3" target="_blank">http://zombiepodcast.com/externalima...pter18orig.mp3</a><br />
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</div> <br />
<b>So I freaked out a little bit</b>, and was somewhat helpless. Normally, I would say, there's always time to fix it, but in this case, there wasn't. I started working as hard and as fast as I could. The scene that took place on the balcony of the water tower, I re-arranged lines to establish what was going on, and took a baking pan, a piece of paper, and did some Foley work inside my office. When Kalani is drawing the map, it's me with my kitchen-ware. I went as far as I could, and couldn't take any more. Going through training all day long, and then the episode was a bit too much, and it wasn't going to get easier. I knew that Saturday's class would no doubt go long, and I would have even less time. So I called in re-enforcements. Shane came over on Saturday and worked on it while I was at training. He did some arranging and we added a few lines to try and clean up what felt missing. I continued to work on it then, and all of Sunday.<br />
<br />
<b>On Sunday, which was the super-bowl</b>, I started my day by getting up early and heading to the foley stage. We didn't have the right sound effects for when Pegs was on crutches. They sounded like they were from a stock library and didn't have any personality to the motion of what was going on. So I ran back and forth between the booth and the stage doing a one-man-show of me hobbling around with a crutch. Few more sound effects later and I raced back home and continued working on it for the next day. I ended around 9 or 10 that night. So I missed the game- oh well. There's always next year. I only watch a few games a year, it just so happened that this was one of them. <br />
<br />
<b>So there it is. It's done, it's out there</b>, I think you'll enjoy it, and if you don't... tough. ;) I had to share my experience, and explain a little bit of what happens behind the scenes of We're Alive. And if you think the story is dragging, talk to me at the end of Season 2 and let me know. What good is a climax if there's absolutely no setup to it?<div style="clear:both; margin-top:12px;">
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			<dc:creator>Kc</dc:creator>
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