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View Full Version : Chapter 30 Remaster



Kc
Jan 30th, 2013, 08:49 AM
Group for Chapter 30 Remaster

Instructions for editing found here: http://www.zombiepodcast.com/forum/showthread.php?4051-How-to-QC!-What-we-need-you-to-do

Hollomandious
Feb 3rd, 2013, 09:27 PM
Arg. I'm feeling like a failure.

I listened in my car. Nothing stood out.
I listened on my home stereo. Nothing stood out.
I listened on a set of Turtle Beach PX21's. Small something.
*Does CJ have a clock that ticks kinda like a metronome? (48:00+).
Just don't remember hearing it before. But then again, i don't usually use my Beaches for WA (only music & COD).

It's also the first time i heard that Saul found porn in Faller's bag. *chuckle*

Could this just be a perfect chapter? Maybe one of the more critical listeners from the other chapters should do a run thru on this one (i don't mean that at all in a negative way).

Kc
Feb 4th, 2013, 09:01 AM
No reaper, no movielord.

Anghil
Feb 4th, 2013, 06:37 PM
We need one more person to listen to this and review it.

Osiris
Feb 5th, 2013, 11:48 AM
We need one more person to listen to this and review it.

I'm currently all up inside of it. Notes a-comin' sir.

buzzbros2002
Feb 5th, 2013, 12:13 PM
I'm currently all up inside of it. Notes a-comin' sir.

You'll have to listen quite closely on this one. I'm half ways through and once again having to be nit-picky when finding any errors, although I've spotted one or two so far.

Osiris
Feb 5th, 2013, 12:16 PM
You'll have to listen quite closely on this one. I'm half ways through and once again having to be nit-picky when finding any errors, although I've spotted one or two so far.

Yeah, I caught almost nothing until the 20ish mark.

buzzbros2002
Feb 5th, 2013, 12:40 PM
Well, currently half ways and finishing up my lunch break. Here's my findings thus far.

21:37 - The gunshot sounds like it could be a bit deeper, more bassier. This could just be me though.

24:15 - Glenn sounds a bit muddled like he got cut off or something. Could be deliberate.

Osiris
Feb 5th, 2013, 12:48 PM
1:57/58 Slight pops.
18:27/28 Feint pops.
19:48 Victor and Saul approaching school house (?) it sounds as if one of them is running on pavement and the other is walking through tall, dry grass. Could be fabric rubbing, but it doesn't match with the tempo of the footfalls.
20:00 - 22:45 The low end through this whole section feels a little too present. It's almost at the piont of being overpowering.
21:55 - 36:49 Ok, the footfalls through this entire section inside the school are so undefined and random. The majority of them could be pops, it's so hard to tell. Maybe eliminate a good 60% of the foot movement from the scene. It's really busy.
25:07 Pete's dialogue sounds really poppy. He was probably a little hot on the mic. Don't think you can do much to clean that up.
28:14/15 Pete's a little poppy again on the P's.
28:23 Bass heavy "told."
29:29 Pete's dialogue is a little bassy and poppy.
39:35 Pete's dialogue is a little bassy again.
42:19 Slight distortion in the music cue. Could be intentional.
43:46/48 sounds a bit poppy.
43:17 to 51:43 The whole section feels dry, sounds like the mids are a little on the scooped side, and as it gets closer to the end there is more and more distortion and fuzz in the dialogue Might be a product of the conversion process, but it might not be.
46:57 Saul, Victor and CJ's dialogue distorts pretty heavily from here to the end of the episode. They get really fuzzy on the S's and T's.

Osiris
Feb 5th, 2013, 12:53 PM
Well, currently half ways and finishing up my lunch break. Here's my findings thus far.

21:37 - The gunshot sounds like it could be a bit deeper, more bassier. This could just be me though.

Agreed. It sounds a little far.



24:15 - Glenn sounds a bit muddled like he got cut off or something. Could be deliberate.

Sounds more like "stopped" sort of trails off, like he's getting lost in the thought.

buzzbros2002
Feb 5th, 2013, 01:25 PM
19:48 Victor and Saul approaching school house (?) it sounds as if one of them is running on pavement and the other is walking through tall, dry grass. Could be fabric rubbing, but it doesn't match with the tempo of the footfalls.

Just gave it a second listen. Sounds a whole lot like fabric rubbing together. Considering they may be carrying stuff as well, it's probably the case.



21:55 - 36:49 Ok, the footfalls through this entire section inside the school are so undefined and random. The majority of them could be pops, it's so hard to tell. Maybe eliminate a good 60% of the foot movement from the scene. It's really busy.

Some of it could probably be whatever is outside, so maybe lower the volume on the foot steps. Much of it though I can see due to panic of everyone trying to figure out what to do with the zombie almost breaching.

All that being said, a freaking miniature round of applause to Osiris for being a beast at this QC work. It's not good enough to let Scratch live in my opinion, but damn it's good.

Osiris
Feb 5th, 2013, 01:30 PM
Just gave it a second listen. Sounds a whole lot like fabric rubbing together. Considering they may be carrying stuff as well, it's probably the case.




Some of it could probably be whatever is outside, so maybe lower the volume on the foot steps. Much of it though I can see due to panic of everyone trying to figure out what to do with the zombie almost breaching.

I thought that's what it was too, at first . . . but the more the scene played out the more it feels as if the actions aren't matching how relaxed most of the dialogue sounds. I considered that it might be they're all sort of pacing around the space, but after a few moments it just starts sounding like a muddled mess of movement.


All that being said, a freaking miniature round of applause to Osiris for being a beast at this QC work. It's not good enough to let Scratch live in my opinion, but damn it's good.

Awww! Cheers, mate. +1 for you, sir.

Hollomandious
Feb 5th, 2013, 02:15 PM
I'm amazed I heard nothing. I must suck at qc.

buzzbros2002
Feb 5th, 2013, 02:16 PM
14:58
15:24
15:40
15:45
20:05
20:08
21:47
22:12-22:22 (mainly with some of the bangs. possibly miscalculated)
22:26-22:32 (same as above)
22:38-22:43 (same as above again, but some of it could be the yelling)
39:00
39:08

------------------------------
Here's my clip detection readings. I know some may be miscalculations but that's just what I got from my software. I removed the ones that didn't read on both Audacity and REAPER. I wasn't able to hear anything else out of place on this chapter. If there's anything else let me know. If not, I'll have the file deleted by after dinner tonight.

Osiris
Feb 5th, 2013, 02:18 PM
I'm amazed I heard nothing. I must suck at qc.

It depends on what you're listening through. I try different sources when I catch something and don't report it unless I notice on more than one source. Also helps if you listen at a fairly high volume. Think of it like going to a movie theater . . . big sound.

buzzbros2002
Feb 5th, 2013, 02:19 PM
I'm amazed I heard nothing. I must suck at qc.

Don't feel bad. It takes lots of practice and patience to have the attention to detail. The fact that you were able to point one or two things out and even just offer to do so is enough. :)

Osiris
Feb 5th, 2013, 02:30 PM
It can be tricky trying to separate what is a pop or click from the mastering process and what is a pop or a click from inside of an actor's mouth. Tongues and saliva can play tricks on your mind. A rattle that shouldn't be there could be the actor's lungs or throat. A distant whine can be a nasal passage. It can be so hard to tell.

Hollomandious
Feb 5th, 2013, 06:26 PM
It can be tricky trying to separate what is a pop or click from the mastering process and what is a pop or a click from inside of an actor's mouth. Tongues and saliva can play tricks on your mind. A rattle that shouldn't be there could be the actor's lungs or throat. A distant whine can be a nasal passage. It can be so hard to tell.


I've got an ear that can pick up and be the only one irritated in the room when a streaming program does that minor slow down of the audio to compensate for bandwidth. I sit all day and over analyze every damn sample and noise in a house/electro/dubstep track while i drive.

I'd like to see a list of which suggestions counted and needed fixing (but only so i can go back and relisten to the parts to see if i could hear it)

Hollomandious
Feb 5th, 2013, 06:31 PM
Don't feel bad. It takes lots of practice and patience to have the attention to detail. The fact that you were able to point one or two things out and even just offer to do so is enough. :)

When it came to season one's podcast (pre-remastering and pre skittles actor change) i could hear things. One big one that always stuck out at me, was the first meeting w/ Bill. The shotgun sounded off, and his voice just sounded like it was being played thru a pillow (but in the remaster, soooooooooooooooooo much better, feels right).

As i listened to chap 30 and 27, i listened w/ eyes closed, no distractions, just listening for anything. But every noise, sound, background, just fit the scene and didn't alert me at all.

Oh well. I tried.

Kc
Feb 8th, 2013, 07:26 PM
1:57/58 Slight pops.
18:27/28 Feint pops.
19:48 Victor and Saul approaching school house (?) it sounds as if one of them is running on pavement and the other is walking through tall, dry grass. Could be fabric rubbing, but it doesn't match with the tempo of the footfalls.
20:00 - 22:45 The low end through this whole section feels a little too present. It's almost at the piont of being overpowering.
21:55 - 36:49 Ok, the footfalls through this entire section inside the school are so undefined and random. The majority of them could be pops, it's so hard to tell. Maybe eliminate a good 60% of the foot movement from the scene. It's really busy.
25:07 Pete's dialogue sounds really poppy. He was probably a little hot on the mic. Don't think you can do much to clean that up.
28:14/15 Pete's a little poppy again on the P's.
28:23 Bass heavy "told."
29:29 Pete's dialogue is a little bassy and poppy.
39:35 Pete's dialogue is a little bassy again.
42:19 Slight distortion in the music cue. Could be intentional.
43:46/48 sounds a bit poppy.
43:17 to 51:43 The whole section feels dry, sounds like the mids are a little on the scooped side, and as it gets closer to the end there is more and more distortion and fuzz in the dialogue Might be a product of the conversion process, but it might not be.
46:57 Saul, Victor and CJ's dialogue distorts pretty heavily from here to the end of the episode. They get really fuzzy on the S's and T's.



Sweet, ok fixed a few of these. A lot of Pete's stuff isn't the best because, well, Greg uses a different studio than us. It's hard to get them to match perfectly. Nice work everyone! Changes implemented. I did this one last.

Osiris
Feb 8th, 2013, 07:30 PM
I kind of figured that isn't much that could be done about Greg's dialogue. It's hard to fix a performance after the fact. It's really a question of mic technique.